An Escape Series 2 Walkthrough
In this game, you play as two law investigators named Liang Bowen and Han Qiuyu. They are researching the disappearance of five schoolchildren inside an abandoned Amusement Park. It is rumored that the children accept been taken by an evil spirit, just information technology's more likely that there was someone involved that is of this world. In the first chapter, our protagonists start at the front gates of the Amusement Park.
The electricity is cut off and y'all can't open the front gates until you turn it on. The fuse box is located on the entrance booth to the far left.
You will need to notice a screwdriver to open it. The screwdriver is located within the berth. To get to the screwdriver you will demand to find a style to enter information technology in some fashion. To enter it you volition need to break the glass of the booth. Zoom in on the manhole embrace and pick upwardly the stick, break the glass with the stick.
Enter the booth, take the screwdriver, and open up the right drawer. Within the drawer, there is a cake of wax, pick it upward.
Become dorsum to the fuse box and unscrew information technology and reattach the wires and then that the red is connected to the cerise and blue to the blue. The electricity is turned on now.
Go back to the booth and flick the switch, the front door will open. Enter the park.
On the left side of the entrance check out the pile of stuff. Go to the large box that is placed diagonally to the far left, lift it up, and choice up a piece of cord.
Go dorsum to the room and open a box on the right side of the entrance right that is placed close to the window with the grating. Zoom in on the box.
On the box, there is a puzzle with a clown tap the middle part once and tap the peak once. That will open the box revealing a primal, pick upward the key.
Right underneath the clown box, there is a trash bin, choice it up.
On the pile there is a big pocketbook, the attachment on it is jammed, to release it, use a cake of wax to make it easier to open up.
Inside there is one office of pliers that tin exist used to cut the grate on the window and a large box to open up this box you'll need to enter the precise number combination on it.
Go dorsum to the entrance and dorsum into the berth. Use the small-scale key that yous caused from the clown puzzle to open the drawer on the left, in the drawer at that place will be the other part of the pliers, higher up the desk-bound there are ii pieces of paper containing the solution to the box puzzle.
Combine the two parts of the pliers and open the box.
In the motion-picture show pay attending to the colors of numbers, those are the numbers that you lot will demand to open the box. In it at that place is a hammer, pick it upward.
Get back within the park and cut the grate on the window with the pliers and go inside.
To the far left underneath the street lamp. And pick up the Fe bar along with the dirt that is right next to it.
Combine the dirt and the trash bin that yous already accept in your inventory. And throw it at the Lamppost above where you picked up the iron rod and dirt. The cleaved lamp will drib a knife, pick information technology upwardly.
At present get to the right on the balloon booth, pick up the tongs
Underneath the balloons tap on the lower part of the berth and open the deformed piece of metal with the metal rod, there will be a box of nails underneath the metal, pick it up.
Go back to the room back and zoom in on the large box that is placed in the pile, the box is on the far left of the screen. Open the box with a knife. Inside in that location is a laser gun, pick it upwardly.
Become back to the archway and open the manhole cover with the metal rod.
There is a pack of batteries on the left side of the screen. Pick up the batteries and combine them with the laser gun.
Go back to the balloon booth and solve the balloon puzzle. This takes a little bit of reflex command, popular each balloon that has a cardinal on it until it falls down and you can pick it upward. If yous miss, reset the whole puzzle since yous won't take enough bombardment power. Once you lot solve it, choice up the key. This key will help you lot open a locked door in the sewer.
In the sewer, once you lot open the door there will be a pile of boards underneath a tarp, selection them up. Go back to the booth that controls the entrance gate and open up up the trash bin with your knife. Inside it in that location is a piece of paper submerged within a dark-brown liquid, take the paper with tongs and dry it, on the light above the table.
The paper contains the solution to the puzzle in the sewer. We flipped it so you could solve information technology easily.
Once you solve the smile and star puzzle on the box, the box will open to reveal a claw.
Combine the hook with the rope that you accept in your inventory and combine the boards with the hammer and nails, with those yous volition brand an improvised bridge.
Go back to the within of the amusement park. Next to the airship booth, there is a trunk of h2o that y'all cannot cross, within the water there is a notebook, pick it upwardly with the hook and the rope.
This volition give you more clues about the case and show you lot how the kids were kidnapped. Now go to the broken bridge and cross over the gap with the improvised bridge you just made. The stop of the first department of the first chapter.
In the 2nd department of the showtime chapter, you will enter into the agreeable office of the Entertainment Park you will exist in forepart of the scary house that has the shape of the devil.
Y'all can interact with its eye and doors but you cannot do anything since you don't have the fundamental to the doors and the middle symbols are tied to a later puzzle. Next to the scary house there is a small ice cream truck inside information technology there is a rag, choice it upward.
To the left of the ice foam truck, there is a metal lattice. On the far correct at that place is a taped up entrance, tap on the record and enter the partition with the carousel.
To the left of the carousel, there is an atomic number 26 bar.
On the carousel the horse on the left has a cardinal in his mouth on the far right of the carousel, the equus caballus in the back has a horn on its caput, choice it up.
Become back in front of the scary house and unlock the metal lattice. When going through the lattice door you volition enter the space in front of the Ferris bike, there is a door that leads to the ability room and to the left of the doors there are the stairs that atomic number 82 to controls and Ferris wheel cabins.
Upstairs there is a wrench and a can of gasoline option those upward.
Go to the carousel and splash the gasoline on the stain that is in the center of the carousel. Wipe off the stain with the rag that you collected from the ice cream truck. The wiped stain will reveal the number combination "49172" for the power room underneath the Ferris wheel.
Enter the ability room, option up the hook that is on the controls and the handle that is underneath the chair on the left, when trying to accomplish the handle a chair volition exist moved behind it, there is a compartment with doors and you can open it and take the car jack.
The handle that you found previously is used to open the fuse box. Inside the fuse box at that place is a fuse puzzle and the solution is represented underneath, tap the fuse underneath each number:
Once the power is back on you lot can use the controls that are upstairs to move the Ferris wheel. And here is the solution to the controls puzzle:
Once one of the cabins comes downwardly, open it upwards with the Iron bar. Inside there is a box with a unicorn carving without the horn. Put the horn that you found on the carving. Inside the box at that place is a tire, selection information technology up.
Become back to the ice cream truck, zoom in on it, and pick up a basket with screws with a claw that you have in your inventory.
Y'all need to put the wheel on the truck, to do that you volition demand to heighten it with the car jack put on the cycle and screw it in with the wrench.
Now button off the ice foam truck from the passageway.
Behind the ice foam truck next to the passageway there is a kiosk with a box that has a picture puzzle and the solution is underneath:
Within the box, in that location is a screwdriver.
Use the screwdriver to detach wings from one of the horses on the carousel.
Inbound through the passageway you volition become in front of the locked circus tent. There is a tear on it and you will need to find cut pliers.
In front of the tent, you can notice several items, on the curb next to the streetlamp there is a movie of a veiled woman holding a devil babe that is belongings a dolls head that is a solution to the puzzle that you will come across.
On the non-working function of the streetlamp, you lot can take a piece of drinking glass and to the right of the lamp, there is a hole if yous tap on it several times information technology volition reveal a handle, pick it upward.
To the right next to the tent there is a locked latticed door,
To the left there is a passageway that leads to the control room of a dysfunctional roller coaster, stairs to the left of the controls are destroyed and impossible to climb.
Right in the eye of the room there is a table with a smashed tablet once you put it together it volition miss a slice, the last piece is located on the flooring to the right of the table side by side to a chair, when you zoom in underneath the missing piece in that location is a shovel, pick them up both. Put the missing slice on the table to solve the whole puzzle.
In the controls there are three containing safes and only one of them contains a money of some kind. You need to input the password in the correct gild of symbols, you will find the solution on the devil's eye that is the entrance to the scary house. The guild is from the height to bottom, triangle, circle, square, six-pointed star, choice up the clown bluecoat.
Go back to the circus tent entrance underneath the streetlamp where there is something buried in the dirt and utilize the shovel to dig it up, it's a lockpick, pick it up.
The lockpick is needed to open the lattice door on the correct and the solution to the lock is presented underneath, tap them in the mode they are numbered:
Once you unlock, enter the bumper car section.
Zoom in on the cerise bumper car and take the primal from the doll'south grasp while cutting the cord that encompasses the central with a piece of glass that y'all acquired from the lamp post.
Zoom in on the green auto and take the doll's head.
When you lot open the bumper car berth a box will fall out.
On the box, there is a number filigree puzzle and additional numbers are presented on the tabular array in the roller coaster control room. The puzzle is solved past subtracting the summation of the colored numbers from the numbers outside the colored grid.
Inside the box, there is a light that is a fundamental to the house of horrors.
Go to the roller coaster control room and unlock the cupboard with the doll key. Inside there is a box with a number puzzle, the solution is on the bumper cars. The solution is "2049", inside there is a matchbox, pick it up.
Now go to the Ferris wheel control room. And insert the clown badge on the controls and plough on the power.
Once you get out the control room it will take hold of fire merely on the outside upstairs the Ferris wheel cabins will low-cal up in different colors that is the solution to the house of horrors:
Put the light that you lot're carrying into the door of the scary house, and eight surrounding lights will light upwards. Change them to be exactly like the Ferris cycle lights. Once done the doors to the house of horrors volition be open up.
Zoom in on the veiled lady and identify the dolls caput inside the infant devil's hands just similar in the picture. The demons will turn around and three of them will have poses of three wise monkeys from Japanese lore but the fourth i is simply laughing.
Put the wings on the left angel with a creepy smile, this will open modest doors on both angels, light the candles within of them. Combine both of the calorie-free symbols to reveal a symbol of a clock showing "seven:xv AM".
One time you lot solve this you will be informed that there is something unlike with the carousel. In one case you render to the carousel there will exist a pair of pliers on the ground right in front of it.
Go dorsum to the circus tent and cut open up the grid with pliers in the tent grid. Enter within.
On the far right, there is a bicycle, insert a handle into it and pull the ladder down. Climb up the ladder and pick up a small dolly.
On the right there is a circular board with a throwing pocketknife, pick it up and climb upward the ladder on the left and cut the rope.
This volition drib a hammer, pick it upward.
Get to the roller coaster control room and await underneath the tabular array. Put the footling dolly to the right side of the clown and solve the puzzle past post-obit the directions of the clown. In that location is no stock-still solution to this puzzle, it will be random every fourth dimension. The easiest solution will be to either write downward all the clown's movements or watch 4 commercials. The box will open revealing kerosine.
Go to the business firm of horrors and blast the caput of the demon that is laughing, choice upward the clock that is inside and motility the numbers to show 7:15, this will reveal a password "45076" for the box that is located within the circus tent on the left post. Once you dial in the numbers the box will open and reveal a lantern.
Combine the lantern with kerosene and matches.
You will need this lantern to go through the dark exit of the tent. In the terminal puzzle that is on the exit door, you need to place all the colored dots to their corresponding colored fields.
Once the door is open enter with the lantern equipped. The terminate of affiliate 1.
Source: https://www.bluemoongame.com/walkthrough/park-escape/chapter-1/
0 Response to "An Escape Series 2 Walkthrough"
Post a Comment